![]() If you were running low on supplies, you could always hit up the black market for an extra boost, even though they were greedy bastards and overpriced everything.ĭeadlock featured everything from military strategy and conquest to minute colony micro-management, which is one thing I love most about these pseudo-RTS-style games. There was a neutral race that would serve as everyone’s advisers, and give you pointers as to what to do (similar to your advisers in, say, Civilization). ![]() You would build up your colony in hopes of overrunning your opponents. Each race has its own unique graphic style and special units. This is the premise you begin with, and you choose one of the seven races to play. So, it was up to each civilization to improve their colony’s infrastructure and armaments faster than the others, to be able to claim the planet for their race. While there were limitations on what they could bring with them, there were no limits set on what they could develop on the surface. Seven of the eight races signed this pact, which stated that each of those civilizations could send 500 colonists to Gallius IV, armed only with laser pistols, to colonize the planet. The conflict, however, was stopped before it escalated into an intergalactic free-for-all, and a committee was built to sign a treaty. These races faught against each other, in hopes of knocking the opposing races out of the picture. Eight races are vying for control of a certain planet, named Gallius IV. I was a big fan of these RTS-lite space colonization games, this being one of the two I’ll discuss here in the coming weeks.ĭeadlock had a fairly simple back story to get you started. One example of a PC game I used to devote unhealthy amounts of time to is Deadlock, which was released by Accolade back in 1996. I don’t often venture into the area of PC gaming these days, save for World of Warcraft and perhaps the SimCity or Civilization franchises, but in the past I used to play some PC games pretty heavily.
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